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MIP HyperLInk Chat System
  • 👋Welcome to MIP Multiplayer HyperLink Chat System
  • Overview
    • ✨Our Features
  • Fundamentals
    • đŸ› ī¸Setup on a new project
  • Example Content
    • â„šī¸Guide
    • đŸ”ŗLink Item Example
  • Key Components
    • đŸ–Ĩī¸Player Controller Components
    • đŸ–Ĩī¸Game State Components
    • đŸ–Ĩī¸Game Mode Components
    • đŸ–Ĩī¸Pawn Components
  • Patch Notes
    • v1.1
    • v1.2
    • v1.2.1
  • DEMO PROJECT
    • How to run demo project
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  1. Key Components

Game State Components

UMIPBaseMessageBroadcasterComponent

This class is responsible for broadcasting messages to the UGameplayMessageSubsystem by invoking MessageSubsystem.BroadcastMessage(Tag_Chat_Receive, InReceived).

MulticastMessage(), which is a multicast RPC, and since it's a game state component, it is executed on all clients.

BroadcastMessage() is used to broadcast messages to the UGameplayMessageSubsystem.

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Last updated 1 year ago

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