đŸ–Ĩī¸Game State Components

UMIPBaseMessageBroadcasterComponent

This class is responsible for broadcasting messages to the UGameplayMessageSubsystem by invoking MessageSubsystem.BroadcastMessage(Tag_Chat_Receive, InReceived).

MulticastMessage(), which is a multicast RPC, and since it's a game state component, it is executed on all clients.

BroadcastMessage() is used to broadcast messages to the UGameplayMessageSubsystem.

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