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UMIPBaseMessageBroadcasterComponent
This class is responsible for broadcasting messages to the UGameplayMessageSubsystem by invoking MessageSubsystem.BroadcastMessage(Tag_Chat_Receive, InReceived).
MulticastMessage(), which is a multicast RPC, and since it's a game state component, it is executed on all clients.
BroadcastMessage() is used to broadcast messages to the UGameplayMessageSubsystem.
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